![]() ![]() There is a sheer consistency that is unmatched by any other software, open source or paid. When I learn something in blender I can be confident that I can re-use that knowledge in other parts of the program. As you can see above Blender allows us to create faster, it's robust data structures and common GUI elements make it easy to scale. But it is the direction of the Blender Foundation, and their values that keeps us using Blender. There is no such thing as a perfect software, and Blender is just like any piece of software in that way. Our workaround is to bake all of our sequencer cameras down to a single camera using python and assigning that as the custom camera for Line Art. Some challenges we have with Line Art in the sequencer is that Line Art doesn't render from sequencer perspective. 278 Rigging and Animating Your 3D Cartoon Character Setting up key pose. If there is interest we may share the full add-on eventually. The character's right foot is now flat on the ground, the left foot is pointing. We had to write some custom python add to be written to adapt the sequencer workflow onto our system of 2D Characters in Line Art. This workflow allows us to quickly navigate between shots, in the same blender file. Blender already contains 90% of the the features we need, so including a sequencer in Blender allows Blender to be the only program we need to make majority of the series. The guide describes each step from the creation of the reference images to 3D modeling the character in Blender. Because in our process we prioritize creativity, we have adopted a sequencer workflow. ![]()
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